1.2.1f3 (2026-07-10)
1.2.1f3
- Improvements
- General
- Added an option to set which tool is activated when selecting an object. (Configurable in
Preference > UModelerX > Editable Mesh > Tool On Object Enter)- Last Used Tool Per Object: Activates the tool last used for each object.
- Keep Current Tool: Keeps the currently active tool even when switching objects.
- Object Tool: Always switches to the Object Tool/Object Mode when entering object edit mode.
- Added an option to set which tool is activated when selecting an object. (Configurable in
- Modeling Mode
- Modifiers: Added
Preview OverlayandPreview XRayoptions. These allow you to view the edge overlay of a mesh with modifiers applied, or view it in X-Ray form.
- Modifiers: Added
- Rigging Mode
- Bone Tree: Added help guidance within Rigging Mode.
- Bone Tree: Added buttons for easily adding and deleting bones.
- General
- Bug Fixes
- General
- Fixed an issue where Unity builds failed when a prefab asset was included in the
Resourcesfolder. To resolve this, the internal link between UModeler X editor-only SaveData and Unity assets has been separated. - Added Assets > Export Package with UModelerX SaveData menu: Following the link separation above, a dedicated menu was added to safely include Save Data when exporting a package.
- Fixed an issue where the 'Save Optimized Mesh' feature did not work properly on rigged meshes.
- Fixed an issue where Unity builds failed when a prefab asset was included in the
- Modeling Mode
- Fixed an issue where the gizmo position became locked when double-clicking the rotation or scale gizmo handle.
- Modifiers: Fixed system errors that occurred when activating/deactivating objects or while using tools.
- Mirror Modifier: Fixed an issue where the gizmo did not move in Object Mode.
- Rigging Mode
- Bone Tree: Fixed an error that occurred when deleting the currently selected bone.
- General