Simultaneous Multi-Channel UV Editing
Edit multiple UV channels simultaneously and see changes instantly. Optimize your texture workflow with clear, responsive feedback.
Edit multiple UV channels in real time
See instant updates directly on the 3D mesh
Reduce iteration time with engine-native visual accuracy
Smart Unwrapping with LSCM Precision
Leverage LSCM (Least Squares Conformal Maps) unwrapping to transform complex 3D surfaces into optimized 2D layouts.
LSCM-based unwrapping for accurate UVs
Minimal stretching and distortion
Suitable for hard-surface and organic models
3D Texture Painting & Coloring
From vertex colors to high-resolution textures, paint directly on your mesh inside the Unity Scene View.
High-performance painting directly in the 3D viewport
Seamless synchronization between 3D and 2D texture editing
Real-time visual feedback under Unity’s lighting and shaders
Non-Destructive Layer And Masking Workflow
Stack layers, apply masks, and blend textures just like in professional texturing software. Edit freely without losing original data.
Industry-standard layer-based texture architecture
Advanced masking and blending modes for complex material effects
Effortless refinement and non-destructive data management
Direct Normal Painting Without Baking Friction
Paint surface depth and normal details in real time to achieve realistic results without the need for external baking.
Paint normal maps directly on the 3D model surface
Instant depth preview reflected in real-time lighting
Add intricate surface details without complex external setups
