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Features/UV & Painting Workflow

Integrated UV And Painting Pipeline Inside Unity

Master the entire texturing process from precise UV unwrapping to 3D painting without exporting a single file.

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Simultaneous Multi-Channel UV Editing

Edit multiple UV channels simultaneously and see changes instantly. Optimize your texture workflow with clear, responsive feedback.

Edit multiple UV channels in real time

See instant updates directly on the 3D mesh

Reduce iteration time with engine-native visual accuracy

Smart Unwrapping with LSCM Precision

Leverage LSCM (Least Squares Conformal Maps) unwrapping to transform complex 3D surfaces into optimized 2D layouts.

LSCM-based unwrapping for accurate UVs

Minimal stretching and distortion

Suitable for hard-surface and organic models

3D Texture Painting & Coloring

From vertex colors to high-resolution textures, paint directly on your mesh inside the Unity Scene View.

High-performance painting directly in the 3D viewport

Seamless synchronization between 3D and 2D texture editing

Real-time visual feedback under Unity’s lighting and shaders

Non-Destructive Layer And Masking Workflow

Stack layers, apply masks, and blend textures just like in professional texturing software. Edit freely without losing original data.

Industry-standard layer-based texture architecture

Advanced masking and blending modes for complex material effects

Effortless refinement and non-destructive data management

Direct Normal Painting Without Baking Friction

Paint surface depth and normal details in real time to achieve realistic results without the need for external baking.

Paint normal maps directly on the 3D model surface

Instant depth preview reflected in real-time lighting

Add intricate surface details without complex external setups

Texture Faster. Stay in Flow.

UModeler X is free to download and requires no sign-up.
Start texturing directly inside Unity today.

UModeler X

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